

The latest FBX Export Plugin can be found at the downloads page. Some users may find it is very useful to browse and experiment with the materials used by the default tracks by importing the tracks with the Assetto Corsa Import plugin and then exporting to FBX.One solution is to export from 3dSimed to fbx, load the fbx in AC editor and export from there or reimport the fbx back into 3dSimed.

One of the advantages of the KsEditor is the ability to see the shader output as 3DSimED does not at present visualize the Assetto Corsa shaders. I noticed a thing when working on tracks, sometimes when exporting from 3dSimed to kn5 the filesize can be 10x what it should be.KsEditor does not seem to read correctly the BlendMode when set to eAlphaTest (the equivalent to 3DSimED’s chroma transparency) so materials with this transparency need to be set by hand.The bottom line is that this is the result of a rather gruesome, time consuming process that has taken hundreds of hours and thousands of screenshots and saved games to complete. Make sure any textures required are stored in the sub-folder ‘texture’ of the location of the FBX. Every single texture has been hand-picked after extensive testing with different texture combinations, and each texture has been measured against certain key points.Note that when you import the FBX in KsEditor that the.

INI file and save time in KsEditor by setting attributes of your Objects and Materials.
